Welcome to my little place on the web.

I'm a software developer by day, but occasionally when time allows, I like to tinker with home automation, home theatre and retro gaming (basically anything geeky that involves a computer).

When I get time I'll try and blog about these projects here. I have also shared some of my software, which I hope may be of use to others. It's on my software page.

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100 Platforms are on Fire and more !

Well when I say Fire, I mean Amazon Fire. It's finally in the Amazon app store. Get it from nellyfish.com/100platforms

100platforms.png

Just a quick entry today, just really want to update you on a few things going on. I know it's been ages since my last entry. It's been a very hectic few months working on a new online shop called newfangledthings.co.uk. Sellin... read more

Lost Little Spaceman is on the Google Play Early Access page

My latest game Lost Little Spaceman has been successfully accepted into the Early Access collection on Google Play!

lostspaceman_earlyaccess.png

I'm now getting hundreds of download a day with great feedback! Over 70 comments so far!!

If you have the time, please check the game out at lostlittlespaceman.com

... read more

100 Platforms has an official trailer

I have created an official trailer for 100 Platforms in readiness for promoting. Here it is...

For anyone interested, it was created in Lightworks.

#gaming #nellyfish

Spikes Galore has an official trailer

I have created an official trailer for Spikes Galore in readiness for promoting. Here it is...

For anyone interested, it was created in Lightworks.

#gaming #nellyfish

Lost Little Spaceman open beta started

Lost Little Spaceman has reached the open beta stage. It's still a fair way from being complete, but has a fully playable first level.

Lost Little Spaceman Feature Graphic

Please download and try, it's free. Any feedback is greatly appreciated. Next levels are still in early stages, so any suggestions might end up in the game.

Available on Google Play here - https://play.google.com/store/apps/details?id=com.nellyfish.lostlittlespaceman... read more

New game out soon

Getting close to releasing the next game. Alpha testing has started (thanks Connor, Gemma and Sarah!). Public beta will start in a few days. Let me know if you're interested in doing a bit of testing!

Can't believe how much work has gone into this 'simple' game!! Still with lots to complete!

Lost Little Spaceman alpha testing

#nellyfish #games

Update to Trex Runner

Can you believe it? Trex Runner has been downloaded 25,000 times! So with that, I guessed it's time to do an update. If you're not familar with Trex Runner it's the hidden easter egg inside Chrome browser.

Trex Runner

This easter egg is part of the Chronimum project open source libraries. I didn't write the game. I just wrote that android app that allows you to play the game.

I have a bit of trivia for you. In case you were wondering why a dinosaur game in Chrome? Well, this little Tyrannosaurus Rex is displayed on the offli... read more

New game, 100 Platforms

I have been playing around with a game framework called Corona SDK. The end result is a game called '100 Platforms'. It's fairly simple, using Corona's physics engine and some nice particle effects. Inspired by an old game called Jumping Jack on the spectrum.

logo_100lplaforms.png

I hope you enjoy it, the only aim is to get to the top! Give it a go for FREE at ... read more

Spikes Galore Update 1.4

Just pushed out a minor update to Spikes Galore. This update adds in-app purchases on iOS. For under a £1 you can remove all ads and unlock new game modes.

The update is available via the AppStore and Google Play now.

logo_spikes.png

Give it a go for FREE at nellyfish.com/spikesgalore

#gaming #android #ios #nellyfish

Building games with Corona SDK

I have now created a few games in libGDX, and have found it a great framework and nice way to learn Java. However, it's not all been plain sailing. I found the depedancy management can be a little tempremental at times. Although that's more down to Gradle than libGDX. I also found it farily teadious re-coding the various sdk's for each platform to intragrate adverts, game services, in-app purchases etc. There has also been a lot of changes with the winding down of roboVM. This is what is used to build for iOS. To overcome this I have been using an earlier open source fork of roboVM that has worked fine. However, it does no... read more

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