Welcome to my little place on the web.

I'm a software developer by day, but occasionally when time allows, I like to tinker with home automation, home theatre and retro gaming (basically anything geeky that involves a computer).

When I get time I'll try and blog about these projects here. I have also shared some of my software, which I hope may be of use to others. It's on my software page.

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New game, 100 Platforms

I have been playing around with a game framework called Corona SDK. The end result is a game called '100 Platforms'. It's fairly simple, using Corona's physics engine and some nice particle effects. Inspired by an old game called Jumping Jack on the spectrum.

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I hope you enjoy it, the only aim is to get to the top! Give it a go for FREE at ... read more

Spikes Galore Update 1.4

Just pushed out a minor update to Spikes Galore. This update adds in-app purchases on iOS. For under a £1 you can remove all ads and unlock new game modes.

The update is available via the AppStore and Google Play now.

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Give it a go for FREE at nellyfish.com/spikesgalore

#gaming #android #ios #nellyfish

Dave Dangerous has new levels !

Big update to Dave Dangerous, maybe the last? There is now another 10 levels, so 50 in total! Update includes a new world with new image assets. If you have not downloaded it already, then please do at davedangerous.com. Android is live now, iOS will be ready in a few days.

Dave Dangerous Screenshot

The update also includes a change to the in app billing code. I was using Google's billing SDK, but have switched to using the gdx-pay libraries. This means that it will process in... read more

Spikes Galore now on iOS

I'm pleased to announce Spikes Galore is now on iOS! This was my second game developed using the libGDX framework.

It's in the App Store, so please give it a go at https://itunes.apple.com/app/id1120165272

Spikes Galore

Hope to get the Game services and In App Purchases working soon.

#ios #gaming #nellyfish

Dave Dangerous is finally on iOS

I'm pleased to announce that Dave Dangerous is now on iOS. This game was ported across to the libGDX framework a few months back. This should have made the transition to iOS easy. However, the Java VM components that are used to run on iOS were discontinued. This meant an alternative was needed. This is now working with the MobiDevelop fork of RoboVM. It's working pretty well.

It's in the App Store, so please give it a go at https://itunes.apple.com/app/id1119322458... read more

DIY Apple Mac Mini stand

Bit of an unusual article today. If you follow my blog, you will know that I bought a Mac Mini a few months ago. Over the last few days I have been trying to pickup the elusive Ikea Napkin holder. It makes a great vertical stand for the Mac, for less than two pounds! But seems to be near impossible to pickup anywhere. So I have made my own version...

... read more

Can't believe I did it!

Well after 35 years of never touching anything Apple, I have finally got a Mac. Getting seriously into mobile development, it has made me realise that for iOS apps I'm really going to need a Mac. I started going down the route of VMWare on my Windows box, but finally decided to bite the bullet and get a Mac.

So... here it is, a bottom of the range i5 Mac Mini. So far I have installed Xcode. Still lots to learn as the whole thing is so alien to me!

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#coding #ios #mobile