Welcome to my little place on the web.

I'm a software developer and occasionally when time allows, I like to blog about my various coding project here. I also like to tinker with home automation, retro gaming and more.

I have also shared some of my software, which I hope may be of use to others. It's on my software page.

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New game out soon

Getting close to releasing the next game. Alpha testing has started (thanks Connor, Gemma and Sarah!). Public beta will start in a few days. Let me know if you're interested in doing a bit of testing!

Can't believe how much work has gone into this 'simple' game!! Still with lots to complete!

Lost Little Spaceman alpha testing

#nellyfish #games

Update to Trex Runner

Can you believe it? Trex Runner has been downloaded 25,000 times! So with that, I guessed it's time to do an update. If you're not familar with Trex Runner it's the hidden easter egg inside Chrome browser.

Trex Runner

This easter egg is part of the Chronimum project open source libraries. I didn't write the game. I just wrote that android app that allows you to play the game.

I have a bit of trivia for you. In case you were wondering why a dinosaur game in Chrome? Well, this little Tyrannosaurus Rex is displayed on the offli... read more

New game, 100 Platforms

I have been playing around with a game framework called Corona SDK. The end result is a game called '100 Platforms'. It's fairly simple, using Corona's physics engine and some nice particle effects. Inspired by an old game called Jumping Jack on the spectrum.

logo_100lplaforms.png

I hope you enjoy it, the only aim is to get to the top! Give it a ... read more

Spikes Galore Update 1.4

Just pushed out a minor update to Spikes Galore. This update adds in-app purchases on iOS. For under a £1 you can remove all ads and unlock new game modes.

The update is available via the AppStore and Google Play now.

logo_spikes.png

Give it a go for FREE at nellyfish.com/spikesgalore

#gaming #android #ios #nellyfish

Building games with Corona SDK

I have now created a few games in libGDX, and have found it a great framework and nice way to learn Java. However, it's not all been plain sailing. I found the depedancy management can be a little tempremental at times. Although that's more down to Gradle than libGDX. I also found it farily teadious re-coding the various sdk's for each platform to intragrate adverts, game services, in-app purchases etc. There has also been a lot of changes with the winding down of roboVM. This is what is used to build for iOS. To overcome this I have been using an earlier open source fork of roboVM that has worked fine. However, it does no... read more

Shopping list for building your own Arcade Machine

It can be a lot of work to build your own arcade cabinet, but it can also be a lot of fun! I still have not finished mine completely, as the base still needs painting! I’m sure i’ll get around to it at some point. You can see my progress last year from my past entries here

... read more

Dave Dangerous has new levels !

Big update to Dave Dangerous, maybe the last? There is now another 10 levels, so 50 in total! Update includes a new world with new image assets. If you have not downloaded it already, then please do at davedangerous.com. Android is live now, iOS will be ready in a few days.

Dave Dangerous Screenshot

The update also includes a change to the in app billing code. I was using Google's billing SDK, but have switched to using the gdx-pay libraries. This means that it ... read more

Dave Dangerous has an official trailer

I'm going to start promoting my first game soon, but before I do, it was time to create an offical trailer. Here it is...

This was created in Lightworks. It's a very powerful video editing package that has been used for many big screen movies. Bit wasted on me really :)

#gaming #nellyfish

Dave Dangerous can now be found in the Amazon !

Yesterday I submitted my Dave Dangerous game to the Amazon app store. I have made a small change to use Amazon's own ad service. I have found that the fill rate was not great, only 20% of ads served, so Admob will be used as a backup.

If you have a Kindle Fire, please download it here: https://www.amazon.co.uk/dp/B01GQ6ODMC

I'll get my next game published to Amazon Underground.

#gaming #android #nellyfish

Spikes Galore now on iOS

I'm pleased to announce Spikes Galore is now on iOS! This was my second game developed using the libGDX framework.

It's in the App Store, so please give it a go at https://itunes.apple.com/app/id1120165272

Spikes Galore

Hope to get the Game services and In App Purchases working soon.

#ios #gaming #nellyfish

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